Jakub has been around software development for past 10 years, wearing multiple hats, getting hands dirty in multiple environments, securing both technical as well as the business side of The Thing. “An engineer with a human friendly interface?”. Some languages, some frameworks, blah blah blah - doesn’t matter.
Jakub always considered programming as a tool to solve real-life problems - in a pragmatic way. He always stayed closed to business side of the solution, still focusing on the technology. He combines daily job of managing a horde of software engineers at Young Digital Planet with lectures and technical trainings and comittment to Gdańsk Java User Group.
15min - Lightning talk
There are certain usability principles: easy to learn by heart, hard to use on the daily basis – especially hard when you are an engineer. You are the brainiac, you find it naturally easy to build abstractions and then quickly start reflecting this through code. The primary objective: model the reality with classes, functions. Easy stuff – that’s the way we work. Hard stuff - empathy; we assume others build same abstractions and we are quickly on the same page. They don’t.
In this session I aim to fall back to design 101; take some design principles and show how they are reflected in code. Take Krug’s “Don’t make me think” and ponder a bit about it while digging though long lines of Your Enterprise’ish Spaghetti Code Application™. The code is our user interface and same patterns apply - I’ll tackle a few of those.